11/8/2023 0 Comments Among us skeld map![]() ![]() Only the area around Communications has less vents. The vent system: the 11 vents on Mira HQ are equally scattered across the map.Because of its size and density, Crewmates will have a big advantage if they stay together. The structure: Mira HQ’s structure is complex with some rooms very close to each other, and others isolated at the end of a long corridor.Impostors can easily flee by using the vent in the upper left corner, and they can also close the door. If you walk in to do a task and an Impostor follows you, you can’t escape and your entrance is not recorded on the security camera. Danger zone: the Electrical room is quite dangerous for Crewmates and a good killing spot for Impostors.If you play as Impostor, you should remember that the only corridors that don’t have security, are the two lowest ones and the very short corridor on the top right. Security system: the security system on The Skeld allows the player to see four corridors at the same time, which is a great way to control what other players are doing.By using these features, it is fairly easy to control Crewmates’ movements. Remember that an Impostor can only lock the doors of the rooms on the left side (except for the Reactor room) and in the middle of the map. Sabotage locations: the four sabotage locations are equally spread across the map they are at the Reactor, Electrical, Communications and O2 room.The host can turn visual tasks off to fix this advantage. As a result, the odds of winning on The Skeld are better for Crewmates. Visual tasks: The Skeld has 5 visual tasks, which is a lot.Except for the lower middle part, there will always be nearby vents for Impostors to use. Just remember the two triangle shapes in the middle and the single lines in each corner. The vent system: as you can see in the picture, the 5 vent connections are easy to memorize as well.The structure: due to its symmetry, The Skeld is easy to navigate around there are only two corridors taking you from the left side to the right, and three to take you from the bottom to the top of the map (and vice versa).All the rooms are connected by corridors. There are 14 rooms: two large ones in the middle and 6 smaller ones on the east and west sides. You don’t need to wait in the panel for the counter to expire you can go do something else in the meantime and come back later.The spaceship map called ‘The Skeld’ was the only map available upon the game’s release. Afterward, examine the panel once again and click on the button corresponding to the sample that’s a different color from the rest. Inspect Sample: Simply press the button to start the process and wait 60 seconds for the counter to finish.Afterward, you need to go to the lower engine room and accept the diverted power simply by accessing the terminal and clicking on the fuse in the middle of the board. ![]() Divert Power to Lower Engine: You must access the terminal in the electrical room and divert power to the lower engine by sliding its indicator all the way up.Afterward, you need to go to the upper engine room and accept the diverted power simply by accessing the terminal and clicking on the fuse in the middle of the board. Divert Power to Upper Engine: You must access the terminal in the electrical room and divert power to the upper engine by sliding its indicator all the way up. ![]()
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